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Adventure Design

A collection of 4 posts
Four adventurers confront red fuzzy balls of teeth.
Adventure Design

Thoughts on Fantasy Worldbuilding

I'm hard at work on Countries of Katernia, a system-neutral setting guide that is one of three books coming to Kickstarter in a planned trilogy that also includes a monster tome and an adventure anthology. The countries in question date all the way back to 2010, when
23 Oct 2026 3 min read
Adventurers facing an angry red fur ball. Thones & Bones Campaign Setting and Adventures
Dungeons & Dragons

Structure: The Scaffolding of TTRPG Design (video version)

Recently, I wrote a post here called "Structure: The Scaffoling of TTRPG Design." I decided in this reading-adverse modern world I'd record it as a video as well, so for those who want to see my pretty mug and hear me yapping (or who want
17 Sep 2026 1 min read
Advrenturers facedown an angry red fur ball. Text: Thrones & Bones Campaign Setting and Adventures
TTRPG

Structure: Two World-Hopping Campaigns

Recently, I wrote a post about TTRPG design called "Structure: The Saffolding of TTRPG Design" in which I looked at the shape of The Wild Beyond the Witchlight, Baldur's Gate 3, and Fury of the Forsaken. As a follow up to that piece, I want to
06 Sep 2026 10 min read
A gnome, an elf, and a mousefolk confront a fuzzy red fur ball.
TTRPG

Structure: The Scaffolding of TTRPG Design

Recently, a friend asked if he could pick my brain about structuring book-length tabletop roleplaying game adventure content. I said, "yes, of course," but afterwards I began to think. A lot of what I do, I do internally. It's not so much "going with
27 Aug 2026 5 min read
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